How to play
Setup
In local or online play, start a game with 2 to 8 players and select the youngest as the first player. Each round starts with 8 cards in hand: the active player picks one of the 3 offered list cards, then one of its 3 themes. The language and rounds needed to win are set before the game starts.
Goal
Empty your hand to win the round. Each round won scores 1 point; by default the game is played to 2 winning rounds, or to the setting you chose. The round winner starts the next round.
On your turn
Play a card from your hand. With a letter, propose a word from the current theme that starts with that letter; words already accepted on this theme are rejected automatically. With an action, the effect happens right away. If it is your last card, you win before the action takes effect; a final Joker must still produce an accepted word.
Pending draw
+1, +2 and +3 cards stack. When a draw is pending, the next player can only play another +N; otherwise they draw the full stack and their turn is skipped.
The vote
In multiplayer, there is no dictionary: all other players vote and the proposer does not. Simple majority, tie accepted. If the word is rejected, the card goes back to the proposer's hand and they draw 1.
Game modes
Local mode is pass-and-play on one device, with an optional hand-off screen. Online mode uses 2-8 player rooms: each player sees their own hand and only the other players' card counts. Solo mode is a timed practice run with 8 letters, dictionary validation and scoring.
Special cards
- StopThe next player is skipped
- ReversePlay direction reverses; with 2 players, you play again
- SwapSwap hands with an opponent
- +1Next player draws 1
- +2Next player draws 2
- +3Next player draws 3
- JokerChoose a letter still in the deck
- New listDraw 3 new list cards
Rare letters
K, Q, W, X, Y, Z: if your word is accepted in multiplayer, you pick an opponent who draws 1 card. In solo, they play like normal letters.